PSVR 2: latest news and rumors

Expected release date, price and specs for the PlayStation VR2

PSVR 2 concept
(Image credit: VR4Player)
PSVR 2: specs

PS VR 2 Sony PlayStation VR 2

(Image credit: Future)

Display: OLED
Resolution: 2000 x 2040 per eye
Refresh rate: 90Hz, 120Hz
Lens separation: Adjustable
Field of view: 110 degrees approx.
Sensors: Six-axis motion sensing system
Cameras: four cameras for headset, one IR camera
Feedback: Vibration on headset
Communication: USB Type-C
Audio: Headphone jack, built-in mic

The world of VR has grown exponentially in the last few years, and Sony has been at the forefront of it from a games perspective, launching the original PlayStation VR headset back in 2016.

Now that the PS5 has entered the market, Sony has confirmed that its next-gen virtual reality device is on the way – officially known as the PlayStation VR2. As such, here at T3 we've gathered all the officially announced PS VR2 information, as well as notable leaks, rumours, price details, games and other specs in one place for your reading pleasure.

Like its predecessor, the PSVR 2 is going to be a device that's very specifically targeted. As of January 2020, Sony confirmed that PSVR has surpassed five million sales but the PSVR 2 is going to be on another level entirely. 

Sony kicked off 2022 by revealing a big chunk of information on PSVR 2 – most importantly, a list of official specifications. We also got confirmation that Horizon is receiving its own PSVR 2 title in Horizon Call of the Mountain Exciting times! 

That said, there are still a number of details we don't know about. Here's everything we know so far about PSVR 2, including all of the latest news, rumours and leaks. 

PSVR 2 release date and price

PlayStation VR 2 logo

(Image credit: Sony )

Sony has now officially confirmed that the PSVR 2 is on the way. Right now all signs point to a 2022 release date, with the Japanese firm reportedly ramping up mass production, but it might even be later than that. Many delays have happened across all industries due to the pandemic, so there's every chance PSVR 2 might slip to 2023.

"There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021," PlayStation head of platform planning and management Hideaki Nishino wrote in a blog post. "But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality."

Make of that what you will. We haven't heard any real whispers on cost either, though the original retail price for the first PSVR might give us some indication: that device launched in October 2016 at £349 / $399 / AU$549.95, so expect something similar next time around. It did, however, drop down to £299 / $299 / AU$479 for the PSVR Starter Pack a year later. 

Something also worth considering in this day and age is consumer demand and whether it can be met. Stock issues have plagued the PS5 console since launching in November 2020. As a result, this could potentially delay the launch of PSVR 2 with Sony wanting to hold on until consumer demand is met for the console first. 

PSVR 2 design

PSVR deal

(Image credit: Sony)

For the time being, we haven't seen any leaked images of what the PSVR 2 might look like, although there are only so many ways you can design a pair of VR goggles really – they fit over your head and sit in front of your eyes. The technology that needs to be packed inside these devices means they have to be fairly hefty as well.

Concept designers are trying their best to imagine what Sony might be coming up with. The PlayStation XR concept from French tech site VR4Player is definitely eye-catching, and if the real deal ends up looking anywhere near as good as this, then we're going to be first in line when pre-orders open.

Sony has shared a few tidbits about the design of the upcoming PSVR 2. It's mentioned that it will run from a "simplified single-cord setup" for example, so we're not going to get the complete wireless freedom of something like the Oculus Quest 2. Despite that, it does sound as though quite a bit of streamlining and refining will be happening when it comes to the device.


The original PSVR design

(Image credit: San Francisco Chronicle/Hearst Newspapers via Getty Images / Contributor)

An update of the original PSVR headset was released back in 2017 when Sony launched the CUH-ZVR2 model. The major differences were lighter cables as well as the stereo headphone now being situated within the headset, again reducing the cabling situation from the CUH-ZVR1. Most notably, HDR passthrough was enabled for 4K TVs through the new processor unit, something that was available prior but was a lot more hassle to set up. We expect Sony to continue this streamlining approach.

PlayStation VR2 Sense controller

What we do know is what the PSVR 2 controllers are going to look like, thanks to an early preview from Sony itself. As you can see from the picture below, the ergonomic controllers wrap around the entire hand, and we're being promised adaptive triggers, haptic feedback and finger-touch detection when they make their appearance.

Nishino further added in a blog post that these new features "enables you to make more natural gestures with your hands during gameplay." In January 2022, the device was officially titled the PlayStation VR2 Sense controller.

PlayStation VR2 Sense controller

(Image credit: Sony)

Some of this tech, like the tension you can feel when you press down on a trigger, has been adapted from the DualSense controllers that come with the PS5 console itself. Sony says that a tracking ring on the bottom of the controller will be used to track your hands in 3D space, with no need for any external monitors or trackers to be added.

On the left controller, we have an analog stick, the triangle and square buttons, a 'grip' L1 button, an L2 trigger button and a Create button. Over on the right controller, there's another analog stick, the cross and circle buttons, a 'grip' R1 button, an R2 trigger button and an Options button. One of the uses for the 'grip' buttons is to pick up objects in the virtual reality world, for example.

PSVR 2 specs


(Image credit: Shutterstock)

Sony has now confirmed lots of information about the PSVR 2's specs and hardware (via its official blog). The official PlayStation VR 2 specifications are as below:

Display: OLED
Resolution: 2000 x 2040 per eye
Refresh rate: 90Hz, 120Hz
Lens separation: Adjustable
Field of view: 110 degrees
Sensors: Six-axis motion sensing system
Cameras: Four cameras for headset, one IR camera
Feedback: Vibration on headset
Communication: USB Type-C
Audio: Headphone jack, built-in mic

In terms of visual fidelity, the PSVR 2 offers a 4K HDR, 110-degree field of view and foveated rendering. The PSVR 2's display is OLED and consumers can expect a display resolution of 2000 x 2040 per eye and in-game frame rates of 90Hz or 120Hz.

The PSVR 2 headset also delivers controller tracking with inside-out tracking. This means that the headset tracks the controller through integrated cameras, with directions and movements made mirrored in the game, without the need for an external camera.

"All of these advancements in PlayStation VR2, combined with the haptic feedback and adaptive triggers from the PS VR2 Sense controllers, enable players to feel and interact with games in a much more visceral way," wrote Sony platform experience senior vice president Hideaki Nishino. 

Sony PlayStation VR

A promo for the original PSVR

(Image credit: Sony)

Sony similarly has officially confirmed the specifications for the PlayStation VR2 Sense controllers. These can be seen below:

Buttons: [Right] PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button

[Left] PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button

Sensing/Tracking: Motion sensor: six-axis motion sensing system (three-axis gyroscope plus three-axis accelerometer). Capacitive sensor: finger touch detectionIR LED: position tracking

Feedback: Trigger effect (on R2/L2 button), haptic feedback (by single actuator per unit)

Port: USB Type-C

Communication: Bluetooth

Battery: Built-in Lithium-ion rechargeable battery

PSVR 2 contoller

(Image credit: Sony)

PSVR 2 games

PS5 exclusive games are still thin on the ground at the moment, however, Sony has started to reveal more information on titles to expect for the platform. 

The original PSVR launched with over 30 games, including Batman: Arkham VR, Driveclub VR, EVE: Valkyrie, Job Simulator, PlayStation VR Worlds, Rez Infinite, Rise of the Tomb Raider, Thumper and Until Dawn: Rush of Blood. 

Over the span of its lifecycle, it then went on to receive such fantastic titles as Astro Bot: Rescue Mission, Blood & Truth, Tetris Effect, Moss, Beat Saber, and Resident Evil 7: Biohazard. Once again, Sony is going to need a strong roster of games to tempt players into purchasing the virtual reality accessory. 

Horizon Call of the Mountain

After months of rumours, a Horizon game for PSVR 2 was officially confirmed by Sony in January 2021. Developed by Guerrilla and Firesprite, the original game is being built specifically for PSVR 2 and is said to "open the doors for players to go deeper into the world of Horizon". 

Horizon: Forbidden West is set to launch on February 18th, 2022 so we likely won't hear more until after this. 

Iron Man VR 2

Iron Man VR developer Camouflaj put up a load of new vacancies for a currently unannounced triple-A project. The listing asks for "experience with VR" so it's fair to assume the studio will be staying within the space for the time being. Could this be Iron Man VR 2, or even another Marvel property? 

Iron Man VR

Iron Man VR developer Camouflaj is recruiting for a new VR project

(Image credit: Sony)

Venom VR

On top of this, we have another peculiar rumour surrounding actor/director Andy Serkis and a video of the man congratulating players on earning a Platinum trophy. No specific game has been cited at the minute, so speculation seems to point to a new game tied to Venom. 

Why PSVR? Well, Marvel's Spider-Man 2 is set to launch in 2023 (at the earliest) and while the game is set to feature Venom it does seem odd to include Serkis promoting a film that will have launched two years prior. Not to mention, Insomniac Games likes to branch off from established versions of the Spider-Man characters, so why would they want to connect it to the Tom Hardy-led movie? 

Furthermore, Sony previously released a small Spider-Man: Homecoming VR experience alongside the release of the MCU film. So, our thinking is this will be for a similar Venom-led experience sometime in the near future. 

Moss: Book II

Developer Polyarc announced a sequel to PSVR darling Moss as part of Sony's State of Play showcase in July 2021. While no release date has been slated yet for Moss: Book II, it's fair to assume the game will arrive to coincide with the launch of PSVR 2 or if not, shortly afterwards.

Doctor Who and Engram

Developer Maze Theory (known for making Doctor Who: The Edge of Time) has also confirmed that it is looking at bringing its upcoming narrative-based game Engram to the platform. 

"PSVR 2 brings exciting new aspects, better controllers and dexterity which will create even more immersive worlds and higher fidelity. This lends itself well to more VR gaming for Doctor Who, although currently nothing is confirmed for the future," Maze Theory studio director Russell Harding told T3. 

Speaking on the possibility of Doctor Who game for PSVR 2, Harding further said: "We have a great relationship with the BBC and will always be looking at titles we can support and evolve across multiple gaming platforms." 

PSVR 2: everything else to know

Second screen

A rumour that made the rounds in August 2021 pointed to a second screen. It's a bit outlandish but in every way possible. The idea that this could become a reality came about from a new Sony patent (see below), as first spotted by VRFocus

The patent was named under the title "Display screen front panel of HMD for viewing by users viewing the HMD player" and supposedly designed to help improve the experience of anyone watching someone playing with VR. 

Sony PSVR 2 two screens

A Sony patent pointing to an outward facing screen

(Image credit: Sony)

Real-time image upscaling

Another patent filed by Sony (via Resetera) in November 2021 points to real-time image upscaling being brought to the PlayStation 5 – including the possibility of PSVR 2 as well. A close comparison for the tech is Nvidia's Deep Learning Super Sampling (DLSS). The entry pertaining to the VR inclusion reads as below:

"Virtual reality headsets require much higher computing power to display a satisfactory image to a user than a conventional computer monitor. This is because the monitors of a virtual reality headset are much close to a user's eyes, subtend a much larger angle, and operate at a higher and sustained frame rate," it reads.

"Providing a virtual reality headset configured according to the method as described above provides the advantage of requiring much less computing power without sacrificing the image quality where is needed most for maintaining user comfort and immersion."

8K VR hardware

Sony has unveiled a new 8K Device the utilises two 4K displays to create the next-gen viewing experience. This was debuted at its Sony Technology Day event on December 7th, 2021. While not expected to be part of PSVR 2, the tech could be implemented further down the road. The aim of the prototype is to create more detailed images and help reduce motion sickness. 

"This is a virtual reality (VR) head-mounted display (HMD) that projects a high-definition 3D space and achieves a high-resolution of 4K with one eye and 8K with both eyes," said Sony in the presentation.

"High image quality is achieved through multi-pixel and miniaturization using fine processing and advanced packaging technology cultivated through the development and manufacture of CMOS image sensors, and Organic Light Emitting Diode (OLED) microdisplay using device and circuit technology cultivated through the development of displays. 

"The processing time is reduced by decreasing the amount of latency throughout the entire system thanks to the integration of data from multiple sensors. The person watching in VR can experience high-definition images in real-time according to the movement of his/her head."

Anti-motion sickness

Based on a patent application back in June 2021, it sounds as though there might be some handy anti-motion sickness measures included in the PSVR 2 as well. Nausea is a common issue with virtual reality and arguably one of the biggest hurdles (maybe aside from the price) to getting people through the door. If this can be solved, it could be a game-changer. 


Something interesting to consider is Sony's relationship with JDI (Japan Display Inc.) and how that may play into PSVR 2. Sony utilises JDI screens for its smartphones and the latest looks to offer a 3.3-inch display, capable of 1001 PPI (pixels per inch) and a 2160 x 2432 resolution. Latency has equally been reduced to 2.2 milliseconds and will demand less power, according to the manufacturer. This is why several rumours point to Sony going with JDR for its PSVR 2 screen.

PlayStation creator not sold

PlayStation creator Ken Kutaragi shared his thoughts in an interview with Bloomberg about VR, and it sounds as if the former Sony CEO is not quite sold on the prospect 

"Headsets would isolate you from the real world, and I can’t agree with that,” said Kutaragi. Summing up his thoughts, he stated that “headsets are simply annoying.” 

Ghostbusters AR

A rumour made the rounds in October 2021, supposedly showing the new design filed by Sony. This, however, turned out to be a patent for a Ghostbusters AR headset (via Okami Games). 

See more

It's likely we'll start to hear more about further games and a launch in the coming months, so make sure to keep checking in for the latest details. 

Matthew Forde
Matthew Forde

Matthew is the Staff Writer for T3, covering news and keeping up with everything games, entertainment, and all manner of tech. You can find his work across numerous sites across the web, including TechRadar, IGN, Tom's Guide, Fandom, NME, and more. In his spare time, Matthew is an avid cinema-goer, keen runner and average golfer (at best). You can follow him @MattForde64